![]() It may even be the physical sensation of what surely must be the finest, most varied, and most accurate force-feedback coding of any racing game. Rain bouncing off your roof and splattering on your windshield, dislodged gravel popping up against your undercarriage, the multilevel protestation of your tortured motor, the complex howls of overstressed brakes and tires. It may instead be the sound - an audio culmination of sorts from SimBin's previous titles that leaves no noise unturned. Indeed, it may not even be the superb physics or SimBin's delicious visuals that first grab you. Simply, Evolution transports you from your computer desk and into the cockpit - I can't think of any other way to say it. But that doesn't tell the whole story, either. That the GTR series now features not only Nordschleife but 19 other tracks from across the globe, a stunning 49 unique vehicles divided into 12 separate classes, and compelling new perks such as dynamic weather (a sunny day can quickly devolve into a blinding rainstorm) is awesome news for any driver. The Evolution physics model, a carefully calculated blend of realism and challenge that never feels artificially difficult, really gets to show its stuff on this, arguably the most frightening and certainly the most sinewy and lengthy of all racing venues. To drive the monstrous Nordschleife - to reallydrive it, until you no longer feel like a stranger - is to experience the current pinnacle of race simology. To say the two versions look almost indistinguishable is compliment enough to the SimBin development team. Surrounding the Stuck video: a saved replay of noted sim racer Markus Möller doing precisely the same thing while navigating Evolution's virtual depiction of the very same circuit. In the center of the screen: in-car footage of noted real-world driver HJ Stuck as he picks his way through the 13-mile (!), 80-plus-turn hell of Germany's infamous and oh-so-deadly Nürburgring Nordschleife. "Deep in the World Wide Interweb exists a riveting head-to-head video showdown pertinent to any critique of SimBin's latest racing-simulation opus, GTR Evolution. What say ye?Īlso here are some snippets from independant sim racing reviews:. Sounds great to me, anyone else interested? Pretty sure most of us that race regularly would be happy to spend a tenner to get such a huge update in cars, gfx, physics, grip and the rest I think at the time we overlooked this sim as we had our hands full of GTR2 and GTL and this new sim had lost the FIA license.heck it didnt even have a porsche in it! But i think its time to re-evaluate its potential to us. Scanning the web revealed some very tasty mods are available for it, such as FIA GT 2010 car pack ! Porsche supercup, F430v997 mod, F1 2008 etc etc. ![]() The game can be bought for a measly £10 nowadays making it a bargain and i intend to buy it to use for my own pleasure at that price. It allegedly has a superior physics and gfx engine and apparently was highly approved by many current 'real world' race drivers who tried it out. Its 2 years further down the line in terms of car and simracing development than GTR2. It comes with 49 car variants including some very tasty GT cars in different classes including all the cars we are talking about adding to our current stable of cars. With all the recent chat about declining grids, sprucing up our current GT leagues, add on cars etc, there is one thing we havent considered and thats perhaps buying GTR evolution and using that for our GT racing series. Heres a curve ball for you all to chew on.
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